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Desolate Drive

Desolate Drive

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Devlog

  • Making of the landscape
    December 12, 2020 by OursBleu
    1
    The landscape was really a technical challenge as we had to familiarize with a lot of unreal tech : landscape splines, virtual textures, how to import an external heightmap on top of the existing terr... Continue reading
  • Making of the roads
    December 12, 2020 by OursBleu
    Making the roads was quite tricky and went through a lot of iterations and experiments. We tried virtual textures, then splines meshes, then virtual textures again... Our environment artist was obsess... Continue reading
  • Making of the citadel model
    December 12, 2020 by OursBleu
    The process of making the citadel that features in the center of the map. This one was quite funny, as we're used to our environment artist being superhuman and nailing stuff of the first try. For th... Continue reading
  • Making of the car model
    December 12, 2020 by OursBleu
    Jan surprised us by whiping out the car model in a few days, it was quite tricky because of how the model deeply impacted the car physics... Continue reading
  • Making of the enemy model
    December 12, 2020 by OursBleu
    A step by step of how the drone enemy was made. As you can see on the last screeshot a lot of the details of the model ended up not being very visible in game like the opened skull. If I were to do it... Continue reading
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