View all by OursBleu
OursBleu
Follow OursBleu
Follow
Following OursBleu
Following
Add To Collection
Collection
Comments
Devlog
Submission to 2020 Epic MegaJam
Related games
Related
Desolate Drive
←
Return to Desolate Drive
Devlog
Making of the landscape
December 12, 2020
by
OursBleu
1
The landscape was really a technical challenge as we had to familiarize with a lot of unreal tech : landscape splines, virtual textures, how to import an external heightmap on top of the existing terr...
Continue reading
Making of the roads
December 12, 2020
by
OursBleu
Making the roads was quite tricky and went through a lot of iterations and experiments. We tried virtual textures, then splines meshes, then virtual textures again... Our environment artist was obsess...
Continue reading
Making of the citadel model
December 12, 2020
by
OursBleu
The process of making the citadel that features in the center of the map. This one was quite funny, as we're used to our environment artist being superhuman and nailing stuff of the first try. For th...
Continue reading
Making of the car model
December 12, 2020
by
OursBleu
Jan surprised us by whiping out the car model in a few days, it was quite tricky because of how the model deeply impacted the car physics...
Continue reading
Making of the enemy model
December 12, 2020
by
OursBleu
A step by step of how the drone enemy was made. As you can see on the last screeshot a lot of the details of the model ended up not being very visible in game like the opened skull. If I were to do it...
Continue reading